Time to get a new editor (or Spencer being a grammar nerd)

July 12, 2007

Posted by Spencer:

This is a very interesting article in the New York Times talking about the state of video game consoles and how Nintendo is pretty much cleaning up with the competition. What caught me as interesting in the article was the following:

“While both Nintendo’s $250 Wii and Sony’s PlayStation 3 were introduced last November, Nintendo has sold 2.8 million machines, twice as many as Sony.

Microsoft’s Xbox 360 console, introduced 18 months ago, has sold 5.4 units, according to NPD Group, a market analysis firm.”

If this is to be believed there have only been five and just less than a half Xbox 360’s sold in the last year and a half.

I suppose it is supposed to be assumed that the number of units is in millions. I think that is bad editing on the part of the Times.


Forza Motorsports 2: Initial Demo Impressions

May 11, 2007

Posted by Martin:

rx7_vette_tsukuba01.jpgI love racing. Whether it’s automobile or motorcycle, if it takes turns, I’m usually fascinated by it. I don’t know what it is, but watching a skilled driver or rider take their machine around a circuit, or watching someone outbrake his competitor into a turn in a brilliant passing maneuver, the ballet on asphalt that is competitive automotive sports has always had an allure for me that I cannot explain. As such, it’s only natural that I have an interest in racing games. In fact, Gran Turismo 3 is pretty much the only reason I bought my first console ever, the PS2. There’s been very few games I haven’t played, whether it’s SEGA Rally or GTR. As such, with my latest console, the XBox 360, I’ve been looking forward to the only “Racing Sim” that’s on the horizon for it with the recent news that GTR2 has been canned. With the demo released yesterday, I had no choice but to download and play for a few hours. So what’d I think?

In short, the real question is will I be buying the full game? The answer is a resounding yes. It was quite a bit of fun. However, that’s usually never enough, so I will expound a bit on my opinions and suggestions.

Read the rest of this entry »

Tom Clancy’s End War update

May 10, 2007

Posted by Chris:

1Up is reporting some newly released details about a game I’m really interested to learn more about, Tom Clancy’s End War. From their information, it’s going to be an up-close and personal RTS game. designed strictly for the 360 and PS3. After looking at the images, I’m thinking this might be like a large-scale combined-arms version of Full Spectrum Warrior. Either way, I have high hopes and high expectations for this one. Read the article HERE.

Martin writes:

I’m going to remain somewhat leery of this one. I’ve played a few Real Time Strategy games what have allowed you to get into the role of one of the soldiers, and it’s just never felt complete (Remember that C&C Shooter?). Because the tactical goals of a RTS (large scale tactics using expendable units) and the tactical goals of the individual soldier (you are the expendable unit and you have to survive) are so different, merging the two seems to me a recipe for disaster. I suppose it all depends on how large in scope the game will be… Commanding a couple infantry squads and an armored detachment probably wouldn’t be too hard. Commanding multiple squads, artillery, air support, armored divisions and everything else, and then still being expected to be able to get onto the battlefield and micromanage units? That’s somewhat rough, and what I’m hoping the game won’t be. However, I have yet to play a Tom Clancy game I didn’t enjoy, so I’m going to remain optimistic that they can pull this one off, but guardedly so.

Full Spectrum Warrior

May 4, 2007

Posted by Chris

The big story in gaming for me this week is my discovery that Microsoft has added Full Spectrum Warrior to it’s Xbox 360 backward compatibility list.  For 360 owners and fans of tactical gaming, this is really great news. 

Before you read any further, I need to point out that this game is currently selling used for $4.99 at Gamestop and EB Games.  The minute you finish reading this, go out and buy it.

Full Sectrum Warrior, along with Full Spectrum Commander (never released to the public), were developed as training aids for the U.S. Military.  FSW is a 3rd-person tactical strategy game that marries the look and feel of a traditional tactical shooter with the control and unit management of a real-time-strategy game.  There are no direct actions taken by the player – instead, the two fireteams under your command are given orders, and it is up to the AI of the fireteams to execute those orders.  It is the player’s task to lead his fireteams through an urban conflict in the fictional middle-eastern country of Zekistan.  Read the rest of this entry »

All-Pro Football 2K8 Update

April 30, 2007

Posted by Chris:

I’m a few days late on this, but Visual Concepts has launched the official All-Pro Football 2K8 website.  You can see a listing of some of the players you’ll be able to use by mousing over the header image there.   I couldn’t help but notice that O.J. Simpson is listed.  I find that intersting, to say the least.  I mean, sure, he’s one of the greatest running backs in NFL history, but you know… he did murder his wife and all… 

If you have read the Game Informer article, there’s not alot new here, but I’m sure the site wil be updated with information over the next few weeks.  Find the website HERE.

Flashback: Operation Flashpoint

April 30, 2007

Posted by Martin:

Starting a new segment that will take place each Monday, and we’ll take you back to a game in one of our histories.

Since Tactical Shooter is probably one of my favorite genres, I’ll go back to the ultimate Tactical Shooter. Or, at least, what the developers were hoping to be the ultimate Tactical Shooter, but fell short somewhere along the line. Operation Flashpoint.thumb_apoxz3.jpg

Oh, how I wanted this game to be amazing. On paper, it should have been. An entire island was your battleground where combined forces fought each other providing you the opportunity to play as an infantryman, a tanker, and even an A-10 pilot. You were incredibly vulnerable, and would be forced to use your team, environment, and your wits to survive. Never had this grand scheme of combat been attempted.

However, it fell short somewhere along the way. This isn’t saying that it was a bad game. It was better than a lot of what was out there at the time. But it could have been more. Read the rest of this entry »

Tom Clancy’s End War Announced

April 25, 2007

Posted by Chris:

We’re pretty rabid about tactical gaming here at 50cal (Martin and I actually used to develop for one, in fact), so it’s with great pleasure that we point you to Kotaku’s announcement of Ubisoft’s upcoming release: Tom Clancy’s End War.  Details on exactly how this game will be played haven’t been made public yet, but if the current generation of Clancy games are any indication, it’s going to be a winner.  Here’s what Ubi says:

“Our development teams are invigorated to be creating the first 100 percent next-generation Tom Clancy brand,” said Serge Hascoët, chief creative officer at Ubisoft. “Our success with Tom Clancy franchises is unparalleled in the next-generation and Tom Clancy’s EndWar will be a marvelous addition to the already critically acclaimed library of games. A strategy game like no other, EndWar will allow gamers to lead their own armies against hundreds of others online in real global locations on the massive battlefields of World War III.”

I have no idea what that means, but I’m guessing it’s going to be some sort massive mix of their current shooters, but with a more strategic focus.  Maybe something along the lines of Full Spectrum Warrior on a much larger scale.  Here’s Kotaku’s article.